# $Chocolate圜entralManagementUrl = " # ii. # If using CCM to manage Chocolatey, add the following: $ChocolateyDownloadUrl = "$($NugetRepositoryUrl.TrimEnd('/'))/package/chocolatey.2.2.2.nupkg" # This url should result in an immediate download when you navigate to it # $RequestArguments.Credential = $NugetRepositor圜redential # ("password" | ConvertTo-SecureString -AsPlainText -Force) # If required, add the repository access credential here $NugetRepositoryUrl = "INTERNAL REPO URL" # Should be similar to what you see when you browse Your internal repository url (the main one). # We use this variable for future REST calls. ::SecurityProtocol = ::SecurityProtocol -bor 3072 # installed (.NET 4.5 is an in-place upgrade). NET 4.0, even though they are addressable if. # Use integers because the enumeration value for TLS 1.2 won't exist # Set TLS 1.2 (3072) as that is the minimum required by various up-to-date repositories. # We initialize a few things that are needed by this script - there are no other requirements. # You need to have downloaded the Chocolatey package as well. Download Chocolatey Package and Put on Internal Repository # # repositories and types from one server installation. # are repository servers and will give you the ability to manage multiple Even if its already installed, its probably a good idea to update to the latest. # Chocolatey Software recommends Nexus, Artifactory Pro, or ProGet as they A1.5 Git in Sublime Text A1.6 Git in Bash A1.7 Git in Zsh A1.8 Git in. # generally really quick to set up and there are quite a few options. # You'll need an internal/private cloud repository you can use. Internal/Private Cloud Repository Set Up # # Here are the requirements necessary to ensure this is successful. Your use of the packages on this site means you understand they are not supported or guaranteed in any way. With any edition of Chocolatey (including the free open source edition), you can host your own packages and cache or internalize existing community packages. Packages offered here are subject to distribution rights, which means they may need to reach out further to the internet to the official locations to download files at runtime.įortunately, distribution rights do not apply for internal use. If you are an organization using Chocolatey, we want your experience to be fully reliable.ĭue to the nature of this publicly offered repository, reliability cannot be guaranteed. Human moderators who give final review and sign off.Security, consistency, and quality checking.ModerationĮvery version of each package undergoes a rigorous moderation process before it goes live that typically includes: If you combine that with the Simulator’s “Reload project when files change” preference you can just use “Cmd+S” to trigger a reload of the project.Welcome to the Chocolatey Community Package Repository! The packages found in this section of the site are provided, maintained, and moderated by the community. In the meantime, you can return to the old behavior on MacOSX (console output but a new Simulator every time you hit Cmd+B ) by editing the file: ~/Library/Application Support/Sublime Text 2/Packages/Corona Editor/Corona SDK.sublime-buildĪnd changing the “cmd” entry in the “osx” section to be: "cmd": , Fixing the issue for real is a bigger job than just Sublime Text scripting but it’s coming along nicely on both Windows and MacOSX. I apologize for breaking console output, I got focussed on preventing multiple instances of the Simulator starting with each new “build” and didn’t notice my “solution” caused console output to get lost. Maybe I’m confused, but how is this even usable for development without console output? Is there a way to enable it? Previously I had Sublime working fine (one simulator, console output working) using an older corona plugin. I get one simulator, but no console output, other than " " On OSX, I installed the corona plugin for Sublime Text 2.
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